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DragnHntr

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A member registered Feb 24, 2017

Recent community posts

I forgot to mention a couple more issues I noticed in the public version, in my previous post. If these are not applicable to the beta, please ignore.

The sword blade is facing the wrong direction, towards the player. We are smacking them with the dull end. Luckily it still seems to work =p

The bow is very clunky to use. I don't like how it rattles constantly while under tension. It should only rattle while tensing and then stop while you hold it. The arrows also seem to be awkward to pick up. They should go straight out from the hand IMO, so you are holding it like you would hold an arrow to nock. Pointing out like a gun barrel, not up like a remote control. You can also pull the arrow so far back that the head comes out of the bow notch, but it still stays nocked which looks silly heh.

The shop is only in the closed beta version I believe, this is the public demo version.

You know it is VR only right?

Little bit of feedback on the current public version.

I love the new sliding grip on the two-handed weapons. It makes them feel more intuitive to use. I do have a couple issues with it though. First, when grabbing the base with the first hand, when I first grab it, my grip jumps down so you are holding it like below the handle. To explain, if I put the VR hand directly over the taped handle at the very bottom of the weapon and then click, the weapon actually moves UP so that your (now invisible) hand is actually down off the bottom of the handle grabbing nothing.

I find that this makes it very difficult to get leverage on the swinging weapons, and more annoying to use the spear as your arms have to be even further apart than they should, due to the grip position of the further-back hand.

Also, it is no longer possible to rotate the facing of the warhammer by twisting your back hand, which I find less satisfying since you cant make sure you are whacking them with the broad face of the hammer. I don't think it has a practical effect on the game, and it doesn't effect the spear or flail at all, but I thought I would mention it as it marginally decreased my enjoyment of that weapon.

Couple other very minor points, the floor of the arena seems to be a couple inches below my chaperone floor, even after using the floor fix in steamvr advanced settings. Not sure if this is a problem with the arena or something on my end, but it makes grabbing things off the ground difficult and I tapped my controller on the floor a couple times.

Finally, the position of the weapons on some of the introductory challenges seemed off. It repeatedly gave me the shield in my right hand instead of the weapon, and it put the spear on the left as well, I believe. Not a big deal obviously, but I would prefer they started on the other side.


Thanks for updating the public version, can't wait to play more! RAISE YOUR HANDS IN VICTORY!